![]() |
CurriculumAutodesk Architecture Curriculum 2010This project-based curriculum teaches conceptual design using three concepts-formal exploration, iterative design, and component-based systems and reinforces how to achieve design goals and utilize various modeling techniques. The curriculum will guide students through concepts and techniques based on projects and will then be used to create various iterations through parametric modeling to enhance the control of geometry. Students will utilize intelligent elements throughout an entire design project engaging them to use controls and parameters. At the end of this conceptual course, students will have a better understanding of the applicability of the many geometry types including curves, meshes, subdivision surfaces, patch surfaces, and NURBS. With this understanding they will be able to explore the many techniques within explicit and parametric modeling. |
Instructor Resources
Instructor resources support the student workbooks with presentation teaching tools, including on-screen video files.
Instructor Resources |
Student Workbook
This curriculum contains a student workbook that outlines concepts, learning objectives, and provides project-based exercises that support the three conceptual concepts.
Student Workbook |
Datasets
The datasets are used in conjunction with the student workbook to work through the provided exercises.
Datasets |
Videos
Included in the curriculum are video tutorials demonstrating conceptual modeling techniques with the Autodesk portfolio.
Videos |
Autodesk Portfolio
Software highlighted in this curriculum.
- Autodesk® Revit® Architecture software
- Autodesk® 3ds Max® software
- Autodesk® Maya® software
- AutoCAD® software
Additional Curriculum
Autodesk Maya Curriculum 2009
Use professionally developed lecture notes, student workbook, and datasets that seamlessly integrate into your curriculum to teach the basics of modeling, animating, and rendering for the games industry with ease and confidence.Autodesk Maya Curriculum 2009 Autodesk Creativity Supplement Curriculum
This supplement curriculum outlines the approach at Northumbria University for teaching architecture with an emphasis on drawing, model making, and craft, Autodesk® architectural software has a central role in both the communication of the student's work, as well as the learning process, especially the manipulation of space, structure, and massing. This supplement promotes developing projects with a connection to place: an architecture that is relevant to society is buildable and sustainable.Autodesk Creativity Supplement Curriculum
Additional Resources
Autodesk® Revit® Architecture 2010 Getting Started Guide.
The Getting Started Guide is a quick tutorial to get the basics on how to start a project in Autodesk Revit Architecture 2010. Basic modeling terminology, the user interface, and a step-by-step modeling project introduce essential concepts for students new to building information modeling.
Autodesk® Revit® Architecture 2010 Getting Started Guide |
Autodesk Student Engineering & Design Community
The Autodesk Student Engineering & Design Community offers students and educators access to free* Autodesk software for personal use, discussion forums, and learning resources. Join the online education community today at www.autodesk.com/edcommunity.
*Free Autodesk software is for personal use for education purposes and is subject to the terms and conditions of the end-user license agreement that accompanies download of the software.
Autodesk, AutoCAD, Maya, 3ds Max, and Revit are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2009 Autodesk, Inc. All rights reserved.